Erectus Wiki
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Erectus Wiki
17
pages
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
Ikari
Back to page
Edit
VisualEditor
View history
Talk (0)
Edit Page
Ikari
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
{{stub}} {{PAGENAME}} is one of the homo sapiens civilizations in the game. == Units == The Ikari have 10 different units. The Ikari are slow, but strong. === Militia === Ikari Militia are mostly just well-fed farmers that ended up slightly bigger than most people. Cheap and easy to produce, they are mostly used to defend as they are not very fast. === Skodra === Dependable warriors with a well-rounded skillset. They can be used to attack and defend while still being able to hold their own in melee combat. They are not very fast though. === Berserker === A fearsome unit that wields a mighty axe, the Berserker can fill many combat roles due to his good defensive abilities and melee skills. Offense is where the berserker truly shines however, he does not carry the axe just for looks. === Ulaan === A light infantry unit boasting respectable offensive and defensive qualities, though probably best kept away from melee fights. The Ulaan is surprisingly slow for a light cavalry unit, though effective and flexible when used at the right time. === Dragoon === Easily the most fearsome unit in Erectus, the Dragoon wields horrific offensive strength as well as fantastic defensive qualities and melee combat skills. Dragoons are designed to simply overwhelm whatever is in their path rather than utilizing clever movement or positioning which is why they are quite slow and also costly to produce. === Arga === The Ikari archer unit is, like most archers, mainly a defensive unit, though he can provide offensive strength as well. Keep him away from melee engagements if you wish to keep him alive however. === Scout === The Ikari scout does his job, though he is slow like most Ikari units and can't reposition himself effectively. === Ram === Slow, expensive and decently effective, the Ram is not the Ikari's specialty when it comes to siege weaponry. === Catapult === One of the Ikari's greatest strengths. While still slow and expensive the Ikari catapult is a very effective weapon that can level any wall very quickly. === Chief === The chief units are the commanders of the army, they lead the troops, plan the attacks and make sure that their subjects are disciplined and full of morale. Any troops that are sent out alongside a chief will gain a 50% boost to their offense, defense and melee abilities. The chief is a respected unit held in high regard by the other troops and as such will be defended until the very end in case of defeat, this means that your chief units will always be the very last to die so try to keep them alive when you have reason to believe that defeat is imminent, remember that you can only create 1 chief per city. A city wonβt be able to produce another chief until the current one dies. [[Category:Civilizations]]
Summary:
Please note that all contributions to the Erectus Wiki are considered to be released under the CC BY-NC-SA
Cancel
Editing help
(opens in new window)
Templates used on this page:
Template:=
(
view source
)
Template:Ambox
(
view source
)
Template:Fullurl
(
view source
)
Template:Stub
(
view source
)
Follow on IG
TikTok
Join Fan Lab