Erectus Wiki
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There are many different buildings in Erectus which are of importance in order to build your own empire. All buildings of Erectus can be found here with a description on what they are used for.

Command post[ | ]

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The command post is pretty much the heart of the city or village, all available citizens can get their assignments and instructions here. When one or more houses are built the additional citizens will automatically become available for assignments. Citizens can be assigned to resource production, construction, and the military. A citizen's assignment can be changed at the command post at any time though some citizens will have to be permanently assigned to certain facilities, this is to ensure that these facilities remain functional, their workers cannot be re-assigned. The level of the command post decides the amount of citizens it can assign to a task at once. Command posts situated in a village will also store the tax revenues (silver) generated by the village. This silver can't be used right away, you'll need to store it in the treasury at the city first. Once the silver has been transported to the city it can safely be stored in the treasury.

Houses[ | ]

Both the city and the village contain houses in which the citizens live. To grow your civilization you'll have to build or upgrade houses. An additional house can be built once your food production has a surplus of at least 50 food per hour. Once the house is finished an additional 50 citizens will become available for assigning at the command post. The amount of houses that can be built in a city or village depends on the food production in that particular city or village as well as the level of your city palace.

Transportation center[ | ]

The transportation center takes care of the logistics between villages and the city. Every piece of material, food and tax revenue generated in a village can be transported to the city where they can be used for construction, outfitting the army, and many other things. Storing materials in the city is much safer than storing them in a village; especially if the city has a city wall.

City palace[ | ]

The city palace is one of the most prestigious and probably the most expensively decorated building in the city. This makes sense, seeing as the mayor and his staff reside in the city palace. Seeing as the mayor is at the head of every civil city building and controls everything through his staff, the level of the city palace dictates the maximum amount of citizens that can live in a city and the villages surrounding it. The higher the level of your city palace, the bigger your cities and villages can grow.

Storehouse[ | ]

The storehouse has, simply but, only one function; the storing of materials. Wood, planks, stone, and iron can be stored here and kept ready for use. The level of the storehouse dictates the amount of materials that can be stored in one, it's quite simple.

Food storage[ | ]

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One of the most ingenious constructions in Erectus is the food storage. In an age without refrigerators, freezers or airconditioning, keeping food stored for longer periods of time without spoiling is a difficult task. The food storage is built in such a way that foods can be stored without the use of modern technology. As you start producing varied kinds of food the food storage becomes more and more advanced. Take note that keeping a food storage in working condition is no small task, it has to be cleaned very often.

Market[ | ]

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The market is an important economic structure, in Erectus you'll often find yourself short of one material while another material is available in abundance. This can be rectified by assigning your people different tasks but can also be done by bartering with other players. You can trade with other players or pay with silver. The market can also be used to support your allies. For instance: you can send someone food if they don't have enough. Higher level markets will allow you to trade more materials at once.

Treasury[ | ]

The treasury is a very important construction that is situated in the city. Any items you find will be stored in the treasury and can be used from there. Even more important is that tax revenues are controlled by the treasury, without a treasury it's not possible to collect taxes. Another important function of the treasury is safekeeping, any items and silver stored in the treasury will be safe there. In the event that the people living in your empire have become unhappy or rebellious you'll be able to pay a sum of silver at the treasury to win back their trust.

Bridge[ | ]

The bridge allows easy access from one shore to another and because of this plays an important role in a city's economic growth. Bridge users will have to pay a toll which allows the bridge to generate silver. As the level of the bridge increases it will be able to support bigger transport convoys and also generate more silver. Keep in mind that building bridges is no easy task, it requires a lot of manpower and materials.

Library[ | ]

The library is a place to store knowledge and old scripts. Scholars reside here to study and philosophize. The library is a greenhouse for developing knowledge and is essential to further the development and growth of an empire. Once knowledge has been garnered in a city it will forever remain available to your empire, a new city won't have to learn the same things all over again though new cities will require a library to receive any passed-on knowledge.

University[ | ]

The university is the crown jewel of knowledge in Erectus. The best and brightest of the city reside here to analyze the most complex of questions. Knowledge garnered in the university takes a long time to develop and is very precious. Still, it is essential for the growth and development of the empire, investing in knowledge will always pay off. Once the knowledge is has been garnered in the city, a new city wont have to re-invest resources to gain the same knowledge, though they will need a university of their own to pass the knowledge on. A level 20 library is required before you'll be able to construct a University.

Barracks[ | ]

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The barracks is the most important military building in the city. The level of the barracks dictates the amount of troops that can be present in the city. The troops are trained, equipped, upgraded, and if need be, replenished in the barracks. Through the command post you can assign citizens to the barracks. This will improve the size and power of the city's army. The troops, when trained and equipped, can be assigned to do specific military tasks through the assembly. A more detailed description of the troops you can create in the Barracks can be found in this wiki.

Stables[ | ]

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The stables is where horses are bred. The level of the stables dictates the amount of horses that can be bred there at once. Should you have an adequate number of horses you'll be able to assign them to a cavalry unit, horses that are assigned to a unit will still live at the stables. Cavalry units are among the most powerful units in the game, but also some of the most expensive

Assembly[ | ]

Troops can be assigned missions and tasks at the assembly. Troops can perform assault missions but can also be used for reconnaissance or to support an ally. It's also possible to decide which units will be used to defend your city or which of them will mount a counter-attack when necessary.

Military academy[ | ]

The military academy is the crown atop the many military facilities in Erectus. As is the case with libraries and universities, a military academy is a place where knowledge is garnered and passed on. The academy is comparable to the library and university.

Watch tower[ | ]

The watch tower is an important building in the city. Higher level watch towers will be able to oversee a larger area. Should there be an enemy army approaching the city or nearby villages the watch tower will sound the alarm. It is of utmost importance to be informed of approaching enemy troops ahead of time, this allows you to properly prepare for battle or to prevent one. Another way to gain information about enemy troops is be strategically placing scouts.

City wall[ | ]

The city wall is the strongest protective structure a city can build, it protects you from every kind of enemy; infantry, cavalry, archers and even the Erectus. Only when your gates are forced open by battering rams or when your wall is breached by catapults will your enemies be able to enter the city. At level 2 the city wall will grant full protection to cavalry units and grant some slight protection to infantry and archers. A wooden city wall will grant full protection against all units at level 5, though wood is easily destroyed. A city wall built out of stone is a massive undertaking, it is expensive and time-consuming to create. All types of city walls require multiple levels of upgrades to complete. Once the wall has been upgraded to level 8 your city will be quite safe, as a wall of that level can't be destroyed easily. Anything above level 8 will only reinforce the structure, with level 9 giving you a stronger city gate, and level 10 granting some additional reinforcement to the wall.

Tavern[ | ]

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The tavern is the social gathering spot in Erectus, any information relevant to your city can be found at the tavern. There are many ways to make sure that the information you gather at a tavern is accurate; a high level tavern helps, a higher level will allow the tavern to house more guests which in turn creates a bigger source of information. Buying rounds will also help, though this costs a bit of silver. Information learned at a tavern can concern many things, from the locations of items and materials to inactive players as well as assaults and wars happening in the region. The strength of enemy troops and even rumors about approaching assaults on the city. By sending a scout to an enemy city you'll be able to use your opponent's taverns to gather even more information.

Carpentry[ | ]

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The carpentry considerably improves the way wood is processed. Before the carpentry became available people would use tree trunks and thick branches in their constructions. Because the carpentry processes the grubbed wood into planks and beams the wood can be used much more efficiently, less wood is wasted and there's a larger output of useable wood per tree. The carpentry can be upgraded to a maximum level of 5 and will improve the city's wood production by 25% when fully upgraded.

Stone masonry[ | ]

The arrival of the stone masonry marked a dramatic increase in the quality of city structures and buildings. The buildings became sturdier, bigger and more aesthetically pleasing. Another important structure that can be built using bricks is a city wall which provides the city with an enormous defensive boost. A prerequisite for a streamlined brick production is a constant supply of fresh clay from the city and surrounding villages, it is therefore important to carefully plan your clay excavation to make sure your stone masonry can operate at maximum efficiency. The bricks will be stored in the storehouse so make sure that your storehouse has enough storage space. Clay that isn't used to make bricks can be used to plaster buildings that require clay. You can tweak these kinds of settings in your command post to make sure everything is exactly the way you like it.

Forge[ | ]

The forge is a huge technological leap forward that allows cities to smelt iron from iron ore. Since iron ore is quite rare in Erectus, a proper smelting facility becomes all the more important. Iron plays an important role in providing weapons and armor for your armies so access to efficient methods of processing iron ore is one of the key factors to a successful game. The increase in iron production can go up to a maximum of 100% across the city and surrounding villages.

Bakery[ | ]

At first the harvested grain had to be grinded by hand using rocks and then baked to make cakes, a slow and cumbersome method. The bakery allows for much more efficient use of grain. A bakery can process large amounts of grains at once and also use these amounts to bake breads and any waste product left after baking can be used to feed cattle. The bakery is the first in a series of three constructions in Erectus that grant a significant boost in food production. At it's highest level of 5, the bakery alone grants a 25% increase in food production across cities and villages.

Butcher shop[ | ]

Although the bakery allows much more efficient use of grain, the process of turning grain into bread still leaves quite a bit of leftover waste. These leftovers are used to feed the cattle which in turn increases meat production. The butcher shop slaughters the cattle and ensures that the meat is properly handled and made available to the public in an efficient manner. This grants an increase in food production across cities and villages. At its highest level of 5 the butcher shop increases food production by 25%.

Greengrocer[ | ]

The greengrocer is the crown jewel of food production in cities and villages. He provides a balanced and varied offer of food, allowing the general population to eat a much healthier diet. This allows the public to get by with smaller amounts of food, their healthier diets contain all the nutrients they need. Having a greengrocer available increases total food production by a 50% across 5 levels.

Siege workshop[ | ]

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This is where siege weapons are created. Building siege weapons takes a lot of manpower, so it's quite important that you get many people working on them at once. The level of the siege workshop decides the amount of siege weapons that your city's military can have.

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